This epic gamer’s compendium brings together all the latest rules, errata, FAQs and army lists for the world’s best fantasy tabletop game, Kings of War – all in one convenient book. Also included i...
The Ambarox are a true oddity. No one is certain whether they were created by Garkan at all. Rather, drawn to the lightning upon which they seem to feed, these large, insectoid creatures burrowed o...
Stormcallers act as messengers and emissaries, often delivering the orders of the High Marshalls or even one of the Wicked Ones directly from the Abyss to the field of battle. Although none amongst...
The dead do not rest easy in Mantica, for there are those who would use them as macabre puppets to fulfil their own mortal ends. Skeletal foot troops and cavalry shamble onwards in a relentless tid...
Roaming tribes of Ogre mercenaries and Red Goblins will fight for whoever pays the most (although one can always be outbid). Even without such an incentive, these burly warriors will seek the ...
Vicious and cruel, the stinking hordes of the Ratkin lash out at vulnerable and unsuspecting settlements. These once-slaves take to the field with barbed weapons and mutated monstrosities, eager to...
Since gaining their independence, the Halfling shires have established a well-trained and well-armed military. These doughty warriors take advantage of every advance their homelands have to offer, ...
The Kings of War Giant is a huge humanoid, a veritable mountain of bone, sinew, and flesh with a massive appetite. The brain of a giant is way too small to properly control the creature’s huge body...
At its height, the Ahmunite Empire possessed thousands of well-trained soldiers. As the use of necromancy spread, ranks of raised corpses replaced these legions. These armies are equipped in death ...
If the Lower Abyssals represent the worst nightmares of mortals, the Succubi represent their basest desires. Their outward form is tailored to be aesthetically pleasing, luring their enemies close ...
Gargoyles are lesser abyssals spawned from the first circle of the Abyss. Unlike the Lower Abyssals, they are dim-witted, little more than flying beasts driven only by their voracious hunger. They ...
Alluring and deadly, Mau’Ti-Bu-Su seeks a powerful artifact for her infernal masters. She has easily infiltrated the world of mortals, bending them to her will with ease and killing them when they ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '